Wednesday, 14 May 2014

Camera Shots To Be Used

Extreme Close up:

Extreme close up is used to show small details such as emotions and feelings. By creating an extreme close up in invites the audience in to the frame and includes them in the film. Most variations of close up shots are to let the audience in on a secret or to reveal an important point in the plot. This shot is also used regularly within the horror genre to emphasise the terror a character is experiencing.
    I may Will use this shot in my extreme interaction Animation to show the antagonist shouting at the other character. This close up will emphasise the character's anger.
        This shot can also be used in the extreme interaction where Derek gets kicked to the ground, The shot can show Derek's eyes rolling into the back of his head as he passes out from the harsh blow.

Extreme Long Shot:

This is used as an establishing shot to frame the setting of the animation. It usually includes an outside setting, possibly with buildings and a landscape. This shot is often used in action films or disaster movies to show the devastation or intense impact to the environment in the film. It does not focus on detail but outlines the important actions which are taking place.
     If my animation had a more dynamic and interesting environment i would definitely use this shot. However this module is based on the performance of the animation and so it isn't relevant to my work right now.
    I will use a Long shot  NOT an extreme one in my animation. I can use the long shot to show a character running to emphasise the distance he has covered.
    

Medium Shot:

This shot shows a character from the knees/waist up. The shot is to depict an element of detail or shows an important part of the plot. The main character is always in focus and the background is out of focus. The background has no need to be in full focus or include a lot of detail as the environment the character is in had probably already been shown in the establishing shot.
    I may use this shot to show characters emotions and hand body gestures to highlight the interaction. For example i'll use it when showing my character 'Derek' getting shouted at, as he lowers his head. It will also be used to show characters waving and performing an angry walk.  
    This will also show the character 'Derek' performing his subtle interaction of waving and getting a stern look back at him. This shot will just show the character's emotions and reactions to one another.

Bird’s-Eye View:

This shot is used as an omniscient third person shot which shows a direct overhead angle of a scene. This puts the narrative in 3rd person as the audience is able to see more and know more than the characters in the animation/film. Many objects viewed from this angle can become difficult to recognise as it is an unnatural view to use.
    Again this shot will not be used in my animations however it is very useful to know for future projects. I could possibly use this shot to show the isolation of a character if my scene environment was bigger.
       
High Angle:

This angle is elevated above a character or object. This angle can be used to make objects appear smaller and less significant. For example it can suggest that a character is weak and vulnerable.
          This angle will be used to show that 'Derek' is a weak and vulnerable man who is much smaller than the other character. This is a fun camera angle to use and it supports the narrative well.
           This will be used in the extreme interaction shot when the smaller character falls to the ground. This will emphasise the fall and the potential pain the character has. 


Low Angle:

This low angle shot can show characters to be dominant and powerful. It also emphasises height and importance in many objects such as buildings. The scene can cause confusion to the viewer as objects and figures become distorted.
      This will be used to show how large and strong a character is. It will also reflect the view one character has of the other. This will help the audience empathise with the smaller and weaker character. This makes the piece more engaging and interesting.
      This shot can also be used in the obstacle course scene when looking up at the character as he looks around his surroundings. This could show the character's importance and also lets the audience in closer to engage more with that person. 

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