This is the final render of my obstacle course
This is my final rendered animation for the obstacle course. I'm very pleased with the outcome and i think i managed to portray the character's performance accurately.
The process, success and challenges faced:
- It took an extremely long time to render out each video frame by frame as JPEG files. This meant that hours were dedicated to just rendering and therefore i couldn't work on anything else for my project.
- When imported into premier i was able to import the rendered images and audio files. However a problem arose when trying to export the files as a movie as one image in the sequence wasn't rendered properly. i was able to locate the unedited image and delete it from the sequence.
- I animated these sequences to the best of my ability and with more time i would love to edit them and work more on the animations as they are not yet perfect.
- I used camera angles to frame the animations i believe are engaging and correct. I wanted to make the videos immersive as well as anatomically correct.
- This piece shows a man walking, jumping, turning, running and sliding. I used these movements to animate an interesting and dynamic obstacle course for my character. The most challenging movement was the slide as the timing slowed down and it was unusual to be moving the feet across the floor without lifting them off at any point. During the slide, the legs,feet,hip and body turns and these had to turn in a certain order. for example the feet and knees move first and the upper body follows.
- The jump was fun and easy to animate as i was able to use less frames to make the correct timing. The jump was interesting to animate as this was the first time i had to animate a character with both feet off the ground. This was challenging, however the movement turned out quite smooth.
Render of extreme interaction - Lip sync
- This piece was fun to create and i thoroughly enjoyed animating the lip syncing and facial expressions. I feel the expressions and audio add to the performance of the character and emphasise the feeling of the piece.
- The most challenging thing with this piece was accurately matching up the audio with the animation of lip sync. The main problem i faced was that when i created a 'PlayBlast' file of the animation, the frames didn't match up with the lip sync. However, this was very helpful as i was able to go back and re edit the piece frame by frame and then playblast it continuously to monitor my progress.
- I keyed in the key frames of the phonemes first (Just open and closed mouth movements) and then added in more details such as tongue movements and facial expressions.
- I used a low angle shot in these animation to show the dominance of the larger character as he shouts at the other one. The high angle shot depicts the view from the other character. And then i also used a Low shot to show how weak the other character is.
- The most challenging thing i faced whilst animating this piece was when trying to animate an angry walk. The back was at a 45o angle and so i tried to focus on that straight diagonal line when key framing the character. Also the timing of this 'angry walk' was hard to animate as it is so different to a normal walk cycle. I am not entirely happy with this walk cycle, however i was able to again use camera angles to showcase the more successful aspects of the piece. With more time i would like to redo the walk and possibly fasten the pace to further emphasise the anger of the character.
- I feel this animation uses the best and most dynamic camera angles. For example i used an 'over the shoulder' shot to show the character walking towards the camera. This camera angle involves the audience as they are on the same eye level as the characters.
- Towards the end of the animation, the camera pans up 'Derek's' body as he is lying on the floor. This just further highlights that the character is on the ground and below the other person. The frame also starts under the larger males legs. This again portrays the dominance of the character as he stands above Derek.




















